EVALUASI USER EXPERIENCE TERHADAP GAME DOTA 2 MENGGUNAKAN METODE ENHANCED COGNITIVE WALKTHROUGH

ABDILLAH, MUHAMMAD ALFARIZ and Putra, Pacu (2022) EVALUASI USER EXPERIENCE TERHADAP GAME DOTA 2 MENGGUNAKAN METODE ENHANCED COGNITIVE WALKTHROUGH. Undergraduate thesis, Sriwijaya University.

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Abstract

Games / Games are actions / activities alone or with friends. Multiplayer Online Battle Arena (MOBA) is one of the most popular and successful game genres today, one example of a successful MOBA game is Dota 2. Dota 2 is a MOBA- type game that is identical in terms of gameplay but differs in specific details. Dota 2 is played in teams where each team contains 5 players. Defends of the ancients 2 (Dota 2) is a free-to-play (f2p) game with multiplayer online battle arena (MOBA)-style gameplay. One method that is often used in usability evaluation is an enhanced cognitive walkthrough. This enhanced cognitive walkthrough is the latest version of the previous method, namely cognitive walkthrough

Item Type: Thesis (Undergraduate)
Uncontrolled Keywords: METODE ENHANCED COGNITIVE WALKTHROUGH
Subjects: T Technology > T Technology (General) > T58.6-58.62 Management information systems > T58.6 General works Industrial engineering Information technology. Information systems (General) Management information systems -- Continued
Divisions: 09-Faculty of Computer Science > 57201-Information Systems (S1)
Depositing User: Muhammad Alfariz Abdillah
Date Deposited: 03 Jun 2023 06:44
Last Modified: 03 Jun 2023 06:44
URI: http://repository.unsri.ac.id/id/eprint/106529

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