WIRDAYANTI, SYAMSINAR and Purnama, Dadang Hikmah and Nomaini, Faisal (2018) FENOMENA POKEMON GO DI KALANGAN REMAJA KOTA PALEMBANG. Undergraduate thesis, Sriwijaya University.
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Abstract
This research examines the ''phenomenon of Pokemon GO IN Youth among Palembang". The purpose of this research is to know the meaning of online game Pokemon GO for teenagers. The method used in this research is descriptive qualitative research method, while the number of irifonnants in this study is 11 infonnants. Technique of data collecting done by observation, interview, and documentation. This research uses Phenomenology theory from Edmund Husserl. The results of the research found that the meaning of online games Pokemon GO for teenagers manifested right from the psychological action because playing Pokemon GO can create an atmosphere of freedom in teenagers when playing between animation and real world mix. The emergence of Pokemon GO also causes every teenagers to follow the trendy times when playing, although the perception of others is not the same as the desired goal of every teenager in the world he lived.
Item Type: | Thesis (Undergraduate) |
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Uncontrolled Keywords: | Pokemon GO online game, freedom, and animation world. |
Subjects: | H Social Sciences > HT Communities. Classes. Races > HT101-395 Urban groups. The city. Urban sociology |
Divisions: | 07-Faculty of Social and Politic Science > 69201-Sociology (S1) |
Depositing User: | Mrs Sri Astuti |
Date Deposited: | 07 Oct 2019 06:31 |
Last Modified: | 07 Oct 2019 06:31 |
URI: | http://repository.unsri.ac.id/id/eprint/10806 |
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