RAZZAK, FAYRUZ MUHAMMAD and Abdiansah, Abdiansah and Primanita, Anggina (2024) PERBANDINGAN ALGORITMA LINEAR CONGRUENT METHOD (LCM) DAN FISHER-YATES SHUFFLE (FYS) SEBAGAI PEMBUAT KODE RAHASIA PADA PERMAINAN MASTERMIND. Undergraduate thesis, Sriwijaya University.
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Abstract
Board Game is a game that can be played by two or more people by moving pieces on the board, for example, the Mastermind game. By implementing Artificial Intelligence (AI) in the Mastermind game, users can play against the computer system implementing AI without having to wait for others. By applying the Fisher Yates Shuffle Algorithm and Linear Congruent Methods, the aim is to allow users to play alone without waiting for other players to create secret codes and to understand the performance of both methods. The testing conducted in this research is to test the duration of algorithm access time to create secret codes. During testing, it was found that the average access time generated by the Linear Congruent Method algorithm is shorter compared to the Fisher Yates Shuffle algorithm with a time of 4.66 ms.
Item Type: | Thesis (Undergraduate) |
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Subjects: | T Technology > T Technology (General) > T1-995 Technology (General) |
Divisions: | 09-Faculty of Computer Science > 55201-Informatics (S1) |
Depositing User: | Fayruz Muhammad Razzak |
Date Deposited: | 30 May 2024 04:53 |
Last Modified: | 30 May 2024 04:53 |
URI: | http://repository.unsri.ac.id/id/eprint/146101 |
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