EVALUASI USER EXPERIENCE TERHADAP GAME PUBG MOBILE MENGGUNAKAN METODE COGNITIVE WALKTHROUGH

RAMADHAN, RIFKI and Pacu Putra Suarli, Pacu (2024) EVALUASI USER EXPERIENCE TERHADAP GAME PUBG MOBILE MENGGUNAKAN METODE COGNITIVE WALKTHROUGH. Undergraduate thesis, Sriwijaya University.

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Abstract

On March 19, 2018, the First-Person and Third-Person Shooter game PUBG MOBILE was released. This game can attract new players because it is included in the new game category on the mobile platform. For a game to be successful in the market, especially for a newly released application, user experience is very important. A system that is difficult to use and poorly built will be difficult for users to learn and operate, which will reduce its likelihood of use. To achieve a satisfactory user experience, an assessment must be carried out. To identify a problem experienced by the user, game users are given scenario-based activities and questions by the evaluator using the COGNITIVE WALKTHROUGH technique for evaluating User Experience. It can investigate users' cognitive processes during their initial use of the system, a method suitable for newly released systems. The sample of respondents for this study was divided into 100 players whose problems would be identified

Item Type: Thesis (Undergraduate)
Uncontrolled Keywords: Pubg Mobile,User Experience,Cognitive Walkthrough
Subjects: T Technology > T Technology (General) > T1-995 Technology (General)
Divisions: 09-Faculty of Computer Science > 57201-Information Systems (S1)
Depositing User: Rifki Ramadhan
Date Deposited: 17 Jul 2024 08:12
Last Modified: 17 Jul 2024 08:12
URI: http://repository.unsri.ac.id/id/eprint/150471

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