DEWI, RESTI SARI and Saputra, Iwan Pahendra Anto and Windisari, Desi (2019) PENGEMBANGAN SISTEM GAME EDUKASI SEBAGAI MEDIA PEMBELAJARAN ANAK SEKOLAH DASAR TINGKAT RENDAH BERBASIS ANDROID. Undergraduate thesis, Sriwijaya University.
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Abstract
Educational game application is an application that can be used as a learning medium for low-grade elementary school students (class 1-3) which can be operated online with an android mobile device that can help parents guide children in playing smartphones so that children can play at the same time learn with content that contains the introduction, learning, calculation, and mention of words according to the age category and user class in the educational game application wherever and whenever. In the process of designing and developing this system refers to the Agile Extreme Program (XP) method for adjusting the design stages. In addition there are several tools used in the design of this system, namely the 5W + 1H kipling analysis and the SOAR method at the planning stage and the UML 2.0 diagrams at the design stage. Then at the stage of testing carried out in this study, namely the black box test method and the questionnaire method. After the testing is complete this application will be published then the application is ready to be used and useful for parents in guiding their children.
Item Type: | Thesis (Undergraduate) |
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Uncontrolled Keywords: | Educational game syustem, Agile Extreme Programme (XP), SOAR, UML 2.0, Black Box Test. |
Subjects: | T Technology > T Technology (General) > T10.5-11.9 Communication of technical information T Technology > TK Electrical engineering. Electronics Nuclear engineering > TK7800-8360 Electronics |
Divisions: | 03-Faculty of Engineering > 20201-Electrical Engineering (S1) |
Depositing User: | Administrator Library |
Date Deposited: | 01 Aug 2019 08:24 |
Last Modified: | 02 Aug 2019 07:01 |
URI: | http://repository.unsri.ac.id/id/eprint/1616 |
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