PERANCANGAN PUSAT KOMUNITAS E-SPORTS DI KOTA BARU, LAMPUNG

ROFIQ, ADRIAN and Arief, Abdurrachman and Siswanto, Ari (2019) PERANCANGAN PUSAT KOMUNITAS E-SPORTS DI KOTA BARU, LAMPUNG. Undergraduate thesis, Universitas Sriwijaya.

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Abstract

One of the technological advances in the current era is the development of online-based games, also known as online games. Where the online game itself is defined as a virtual world game tool that can connect with many people at once. E-Sport or electronic sport is a sports that uses games as the main competitive field where all aspects of this sport are facilitated by electronic systems. Online games have been included in the category of sports, namely brain sports like chess. There are many and widespread online-based games (online games) in Indonesia, especially Lampung Province, as well as many enthusiasts and tournaments that have been held both internationally and nationally, but there are no facilities that accommodate these activities, therefore an E-Sports Community Center was designed which are expected to be able to provide facilities and accommodate all E-Sports activities in it. The construction of this Community Center is located in Kotabaru, South Lampung Regency, Lampung Province, with site taking referring to existing development plans and master plans. Through the analogy concept of a game console that reflects the function of the building and the approach of a futuristic theme as an approach to the characteristics of E-Sports.

Item Type: Thesis (Undergraduate)
Uncontrolled Keywords: Online games, digital, E-Sports, Community, Analogy, Futuristic
Subjects: N Fine Arts > NA Architecture > NA1-9428 Architecture
N Fine Arts > NA Architecture > NA2695-2793 Architectural drawing and design
Divisions: Faculty of Engineering > 23201-Architecture (S1)
Depositing User: Adrian Rofiq
Date Deposited: 08 Aug 2019 07:30
Last Modified: 08 Aug 2019 07:30
URI: http://repository.unsri.ac.id/id/eprint/3119

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