PENGEMBANGAN GAME STRATEGI BERBASIS KECERDASAN BUATAN ADAPTIF MENGGUNAKAN FUZZY RULE BASED

RYADH, AHMAD and Abdiansah, Abdiansah and Arsalan, Osvari (2021) PENGEMBANGAN GAME STRATEGI BERBASIS KECERDASAN BUATAN ADAPTIF MENGGUNAKAN FUZZY RULE BASED. Undergraduate thesis, Sriwijaya University.

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Abstract

Game has been played by many people, one of the interesting point of a game is the difficulty of the game. The difficulty of the game managed by Artificial Intelligence is usually static. This research purpose is to develop an artificial intelligence that can adapt according to playing environment, and alter the difficulty of the game. The game will be developed using Unity Engine with C# as the programming language. This research will compare win-loss ratio from each game using fuzzy Tsukamoto and static script with a total of 200 tests and 100 tests each. According to the testing, winning percentage of fuzzy Tsukamoto is 71% and static script is 81%. So, it can be concluded that fuzzy Tsukamoto succeeds in increasing the difficulty of the game with adaptive method.

Item Type: Thesis (Undergraduate)
Uncontrolled Keywords: Game, Kecerdasan Buatan, Fuzzy Tsukamoto, Unity Engine, C#.
Subjects: Q Science > Q Science (General) > Q334-342 Computer science. Artificial intelligence. Algorithms. Robotics. Automation.
Q Science > QA Mathematics > QA1-939 Mathematics > QA9.64.A56 Computer science. Fuzzy mathematics.
T Technology > T Technology (General) > T57.6-57.97 Operations research. Systems analysis > T57.92 Game theory Cf. HD30.26 Management games
Divisions: 09-Faculty of Computer Science > 55201-Informatics (S1)
Depositing User: Users 11980 not found.
Date Deposited: 10 May 2021 07:30
Last Modified: 10 May 2021 07:30
URI: http://repository.unsri.ac.id/id/eprint/46414

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