PUTRI, DHEA NORANITA and Tania, Ken Ditha (2018) PENERAPAN KNOWLEDGE MANAGEMENT SYSTEM (KMS) DENGAN KONSEP GAMIFICATION (STUDI KASUS : DINAS PEKERJAAN UMUM DAN TATA RUANG PROVINSI SUMATERA SELATAN). Undergraduate thesis, Sriwijaya University.
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Abstract
Sub.bag.Finance is one of the sub-sections in the Public Works and Spatial Planning Department of South Sumatra Province which is deemed necessary to implement a Knowledge Management System. Knowledge, insights and work experience of employees are important assets that are very useful for organizations in solving existing problems. Therefore, the writer wants to build a media to share knowledge to manage that knowledge so that it can be used effectively. This research will develop a knowledge management system with the concept of gamification that can help organizations manage management and apply the concept of gamification to enhance the culture of various knowledge.
Item Type: | Thesis (Undergraduate) |
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Uncontrolled Keywords: | Knowledge Management System, Gamification, Public Works Office, Public Works and Spatial Planning Prov. Sumsel |
Subjects: | T Technology > T Technology (General) > T58.6-58.62 Management information systems |
Divisions: | 09-Faculty of Computer Science > 57201-Information Systems (S1) |
Depositing User: | Mrs Sri Astuti |
Date Deposited: | 09 Sep 2019 06:00 |
Last Modified: | 09 Sep 2019 06:00 |
URI: | http://repository.unsri.ac.id/id/eprint/6702 |
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