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The purposes of this paper are: 1) to share the process of designing a learning environment (LE) of two–dimensional geometric shapes on television (TV) for learning and to teach using realistic mathematics education (RME); 2) to describe how a learning mathematics environment on television was used by the teacher in the classroom. Design research approach was used in this study. The participants of this research were 20 primary school students. The data were collected from video recordings of classroom events. In this research, a sequence of instructional activities was designed and developed. Result shows that using education programmes on TV can improve education in Indonesia and the dissemination of the Indonesian version of realistic mathematics education (PMRI) in Indonesia.

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Issue Details

International Journal of Social Media and Interactive Learning Environments


International Journal of Social Media and Interactive Learning Environments

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Print ISSN: 2050-3954 Online ISSN: 2050-3962

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