PENGARUH PENGGUNAAN MEDIA GAME QUIZIZZ TERHADAP HASIL BELAJAR PESERTA DIDIK PADA MATA PELAJARAN EKONOMI KELAS X MA NURUL HILAL SENURO

AHDA, UMMI and Barlian, Ikbal and Mardetini, Edutivia (2022) PENGARUH PENGGUNAAN MEDIA GAME QUIZIZZ TERHADAP HASIL BELAJAR PESERTA DIDIK PADA MATA PELAJARAN EKONOMI KELAS X MA NURUL HILAL SENURO. Undergraduate thesis, Sriwijaya University.

[thumbnail of RAMA_ 87203_06031281722032.pdf] Text
RAMA_ 87203_06031281722032.pdf - Accepted Version
Restricted to Repository staff only
Available under License Creative Commons Public Domain Dedication.

Download (16MB) | Request a copy
[thumbnail of RAMA_87203_06031281722032_TURNITIN.pdf] Text
RAMA_87203_06031281722032_TURNITIN.pdf - Accepted Version
Restricted to Repository staff only
Available under License Creative Commons Public Domain Dedication.

Download (10MB) | Request a copy
[thumbnail of RAMA_87203_06031281722032_0030046011_0013038305_01_front_ref.pdf]
Preview
Text
RAMA_87203_06031281722032_0030046011_0013038305_01_front_ref.pdf - Accepted Version
Available under License Creative Commons Public Domain Dedication.

Download (1MB) | Preview
[thumbnail of RAMA_87203_06031281722032_0030046011_0013038305_02.pdf] Text
RAMA_87203_06031281722032_0030046011_0013038305_02.pdf - Accepted Version
Restricted to Repository staff only
Available under License Creative Commons Public Domain Dedication.

Download (936kB) | Request a copy
[thumbnail of RAMA_87203_06031281722032_0030046011_0013038305_03.pdf] Text
RAMA_87203_06031281722032_0030046011_0013038305_03.pdf - Accepted Version
Restricted to Repository staff only
Available under License Creative Commons Public Domain Dedication.

Download (564kB) | Request a copy
[thumbnail of RAMA_87203_06031281722032_0030046011_0013038305_04.pdf] Text
RAMA_87203_06031281722032_0030046011_0013038305_04.pdf - Accepted Version
Restricted to Repository staff only
Available under License Creative Commons Public Domain Dedication.

Download (957kB) | Request a copy
[thumbnail of RAMA_87203_06031281722032_0030046011_0013038305_05.pdf] Text
RAMA_87203_06031281722032_0030046011_0013038305_05.pdf - Accepted Version
Restricted to Repository staff only
Available under License Creative Commons Public Domain Dedication.

Download (187kB) | Request a copy
[thumbnail of RAMA_87203_06031281722032_0030046011_0013038305_06_ref.pdf] Text
RAMA_87203_06031281722032_0030046011_0013038305_06_ref.pdf - Bibliography
Restricted to Repository staff only
Available under License Creative Commons Public Domain Dedication.

Download (414kB) | Request a copy
[thumbnail of RAMA_87203_06031281722032_0030046011_0013038305_07_lamp.pdf] Text
RAMA_87203_06031281722032_0030046011_0013038305_07_lamp.pdf - Accepted Version
Restricted to Repository staff only
Available under License Creative Commons Public Domain Dedication.

Download (13MB) | Request a copy

Abstract

The research aimed to prove the effect used of Quizizz game media on the student learning result in economic subject at the students class A in tenth grade of the Nurul Hilal Senuro Islamic High School. This was experimental study that used pre-experimental design in one group pretest-posttest design. The population of this study were all of the tenth grade students of the Nurul Hilal Senuro Islamic High School in the odd semester of 2021/2022. The sampling technique used cluster random sampling by drawing so it’s obtained students class A in tenth grade as experimental grade with a total of 20 students. Collected data used by test and observation. The data analysis techniques from students learning results data were obtained through the pretest and posttest results, while the data observation analyses were taken by observer’s observation during the learning process. Prerequisite tests used data normality with the chi-squared formula. Acquisition of the t-test used test sample related that is tcounted = 46.19 and ttable= 2.0231, with if criteria: - ttable ≤ tcounted ≤ + ttable, so null hypothesis (Ho) was accepted and alternative hypothesis (Ha) was rejected. Get it -2.0231 ≤ 46.19 ≥ 2.0231, so null hypothesis (Ho) was rejected and alternative hypothesis (Ha) was accepted. Thus, it could be concluded that there was the effect used of quizizz game media on the students learning results in economic subject at the students class A in tenth grade of the Nurul Hilal Senuro Islamic High School. It is recommended when learning using the quizizz game media the teacher must pay attention and ensure that the internet network use is strong and stable. Keywords: Quizizz Game Media, Learning Result

Item Type: Thesis (Undergraduate)
Uncontrolled Keywords: Media Game Quizizz, Hasil Belajar
Subjects: L Education > LB Theory and practice of education > LB1603 Secondary Education. High schools
Divisions: 06-Faculty of Education and Educational Science > 87203-Economics Education (S1)
Depositing User: Ummi Ahda
Date Deposited: 14 Apr 2022 02:41
Last Modified: 14 Apr 2022 04:14
URI: http://repository.unsri.ac.id/id/eprint/69043

Actions (login required)

View Item View Item