P, M HAFIIZ KRESNA and Ibrahim, Ali (2022) PENERAPAN VIRTUAL REALITY SEBAGAI MEDIA PENGENALAN OBJEK WISATA KOTA PALEMBANG BERBASIS ANDROID. Undergraduate thesis, Sriwijaya University.
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Abstract
Palembang City tourism has experienced very promising developments in recent years. However, since the corona virus outbreak began to attack, all tourism sectors began to experience a decline. In addition to the impact of the corona virus outbreak, the tourism potential of Palembang City has not been developed optimally. Virtual reality can be a solution to promote tourism during a pandemic. Virtual reality allows tourists to see and feel the attractions of Palembang City without having to visit the location directly. The system development method used is the multimedia development life cycle or MDLC which is adjusted to the needs at the time of the research. The development of the system produces an android application that is equipped with a virtual reality display of 360 ° images of tourist objects and produces a web admin as a data management system. The developer uses the Kotlin programming language and the pannellum js library to convert ordinary 360° images into virtual reality displays that can be displayed on Android applications. It has been tested using the system usability scale (SUS) method for the Palembang Tourism application and obtained a score of 81.6. Based on the test results, the application that has been made is declared good and acceptable. KEYWORD: Andorid Application, Virtual Reality, 360 image, MDLC, SUS
Item Type: | Thesis (Undergraduate) |
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Uncontrolled Keywords: | Andorid Application, Virtual Reality, 360 image, MDLC, SUS |
Subjects: | T Technology > T Technology (General) > T1-995 Technology (General) |
Divisions: | 09-Faculty of Computer Science > 57201-Information Systems (S1) |
Depositing User: | Muhammad Hafiiz Kresna Prasetya |
Date Deposited: | 27 Sep 2022 05:19 |
Last Modified: | 27 Sep 2022 05:19 |
URI: | http://repository.unsri.ac.id/id/eprint/80009 |
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