PENGEMBANGAN GAME MAZE BERBASIS MEDIA INTERAKTIF SESUAI TEMA UNTUK ANAK USIA 5-6 TAHUN DI TK IT IZZUDIN PALEMBANG

WULANDARI, APRILIA DWI and Sumarni, Sri and Rahelly, Yetty (2018) PENGEMBANGAN GAME MAZE BERBASIS MEDIA INTERAKTIF SESUAI TEMA UNTUK ANAK USIA 5-6 TAHUN DI TK IT IZZUDIN PALEMBANG. Undergraduate thesis, Sriwijaya University.

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Abstract

Development of interactive media-based maze game appropriate theme for children aged 5-6 years in IT Kindergarten Izzudin Palembang has been done with the aim to produce game maze with mathematics learning material that is valid and practical. Data collection techniques used interviews, questionnaires and observations. Development carried out by using the ADDIE development model includes the stage of analysis, design, development, implementation, and evaluation. The evaluation was done by using Tessmer formative evaluation method including self evaluation and expert review stage. The results of the expert review of material aspects and media aspects obtained an average value of 3.80 categories are very valid. Category valid here means that product developed from the aspect of the material is in accordance with the learning mathematics of children aged 5-6 years consisting of knowing the numbers, can sort the numbers from the smallest to the largest and the maze stories that fit the theme of learning. From the aspect of the media is appropriate because the level of difficulty of the maze differentiated each level, sprite / avatar selection is also tailored to the story, the audio is clearly heard, backsound each different level tailored to the theme to draw, the color between the background with writing matching and interesting. Phase one to one evaluation and small group evaluation obtained an average observation result of 91% category very practical. Practical means easy in the operation of game maze so that children can complete the maze given by sorting the numbers from the smallest to the largest while spelled out. The weakness of this product is the movement of sprite / avatar is limited due to the 2D-shaped game so that researchers suggest to further developers develop game maze shaped 3D with professional personnel according to its field for the game produced better andoptimal.

Item Type: Thesis (Undergraduate)
Uncontrolled Keywords: Game Development Maze, Interactive Media, Kids 5-6 Years
Subjects: L Education > LB Theory and practice of education > LB1141-1489 Kindergarten
Divisions: 06-Faculty of Education and Educational Science > 86207-Early Childhood Education (S1)
Depositing User: Mrs Furika Furika
Date Deposited: 27 Sep 2019 07:32
Last Modified: 27 Sep 2019 07:32
URI: http://repository.unsri.ac.id/id/eprint/9261

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