PENGEMBANGAN BAHAN AJAR DIGITAL MELALUI GAME EDUKASI WORDWALL BERBASIS DRYLAB PADA PEMBELAJARAN MEMBACA TEKS DESKRIPSI UNTUK SISWA KELAS VII SMP SRIJAYA NEGARA PALEMBANG SEBAGAI IMPLEMENTASI KURIKULUM MERDEKA

ANANDA, FEBBY AYU and ansori, Ansori (2023) PENGEMBANGAN BAHAN AJAR DIGITAL MELALUI GAME EDUKASI WORDWALL BERBASIS DRYLAB PADA PEMBELAJARAN MEMBACA TEKS DESKRIPSI UNTUK SISWA KELAS VII SMP SRIJAYA NEGARA PALEMBANG SEBAGAI IMPLEMENTASI KURIKULUM MERDEKA. Undergraduate thesis, Sriwijaya University.

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Abstract

This research is research and development (Research and Development) using the modified and adapted Dick and Carey (2001) development model. This research aims to (1) Describe the results of an analysis of the needs of educators and students regarding digital teaching materials through drylab-based wordwall educational games in learning to read descriptive texts for class VII students at SMP Srijaya Negara Palembang. (2) Produce and describe the design and process of developing digital teaching materials through drylab-based wordwall educational games for learning to read descriptive texts for class VII students at Srijaya State Middle School, Palembang. (3) Describe the validation results of the development of digital teaching materials through drylab-based wordwall educational games in learning to read descriptive texts for class VII students at Srijaya State Middle School, Palembang. Data collection techniques in research are interviews, questionnaires, needs analysis, and product feasibility testing (validation). The development of digital teaching materials is based on the results of a needs analysis which concludes that teachers and students need digital teaching materials through drylab-based wordwall educational games for learning to read descriptive texts for class VII students at SMP Srijaya Negara Palembang. The product feasibility test (validation) assessment is carried out on three aspects, namely media validation, material validation and linguistic validation. From the three results of the product feasibility test assessment, this development and research showed that this digital teaching material product was categorized as very suitable for use provided that it was revised according to suggestions from the validators. Keywords: Development research, digital teaching materials, educational games, wordwall, drylab, descriptive text

Item Type: Thesis (Undergraduate)
Uncontrolled Keywords: Penelitian pengembangan, bahan ajar digital, game edukasi, wordwall, drylab, teks deskripsi
Subjects: L Education > LB Theory and practice of education > LB1603 Secondary Education. High schools
L Education > LB Theory and practice of education > LB3050-3060.87 Educational tests, measurements, evaluations and examinations
#1 Repository of Teaching and Learning Process (PBM) > Teaching Materials (Bahan Ajar)
#1 Repository of Teaching and Learning Process (PBM) > Buku Ajar (Book)
#1 Repository of Teaching and Learning Process (PBM) > Buku Referensi (Reference Book)
#1 Repository of Teaching and Learning Process (PBM) > Action Planing and Recomendation
Divisions: 06-Faculty of Education and Educational Science > 88201-Indonesian Culture and Linguistics Education (S1)
Depositing User: Febby Ayu Ananda
Date Deposited: 17 Jan 2024 07:51
Last Modified: 17 Jan 2024 07:51
URI: http://repository.unsri.ac.id/id/eprint/138505

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