T, JOHN MAJOR and Purnamasari, Ayu and Mardhiyah, Sayang Ajeng (2020) PERAN EFIKASI DIRI TERHADAP KECANDUAN GAME ONLINE MOBILE LEGENDS PADA REMAJA DI KOTA PALEMBANG. Undergraduate thesis, Sriwijaya University.
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Abstract
The aim of the study is determining the role of self-efficacy toward addiction online games Mobile Legends in palembang city. This study hypothesizes that there is a role of self-efficacy toward addiction Mobile Legends on adolescents in Palembang city. The population of this research was teenagers aged 12-21 years in Palembang City with unknown numbers. The research sample of 150 teenagers in the city of Palembang. Sampling using a purposive sampling technique. The study measurements are online game addiction scale and self-efficacy scale that refer to Griffith and Davies’s (2005) online game addction and the Bandura’s (1997) self-efficacy scale of the dimension. The research used simple regression analysis. The results of a simple regression analysis showed R = 0.553 and R Square = 0.306, F = 65.361, P = 0.000 (p <0.05). The results show that self-efficacy has a significant role in online gaming addiction by 30.6%. Thus the hypothesis proposed is accepted.
Item Type: | Thesis (Undergraduate) |
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Uncontrolled Keywords: | Efikasi Diri, Kecanduan Game Online |
Subjects: | B Philosophy. Psychology. Religion > BF Psychology > BF697-697.5 Differential psychology. Individuality. Self B Philosophy. Psychology. Religion > BF Psychology > BF712-724.85 Developmental psychology child psychology, adolescence, adulthood Including infant psychology, |
Divisions: | 04-Faculty of Medicine > 73201-Phsycology (S1) |
Depositing User: | Users 8966 not found. |
Date Deposited: | 23 Nov 2020 07:29 |
Last Modified: | 23 Nov 2020 07:29 |
URI: | http://repository.unsri.ac.id/id/eprint/37848 |
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