IMPLEMENTASI GAME ADAPTIVE ARTIFICIAL INTELLIGENCE MENGGUNAKAN METODE DYNAMIC SCRIPTING PADA TURN BASED GAME

UTAMA, PRAMANCA and Primartha, Rifkie and Primanita, Anggina (2016) IMPLEMENTASI GAME ADAPTIVE ARTIFICIAL INTELLIGENCE MENGGUNAKAN METODE DYNAMIC SCRIPTING PADA TURN BASED GAME. Undergraduate thesis, Sriwijaya University.

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Abstract

Turn Based Strategy Battle Game is a genre of Role Playing Game which is the fighting game that runs by turns, when players take action the enemy must wait his turn, and so on. NPC (Non Player Character) is an agent which is controlled by artificial intelligence, a good quality of artificial intelligence becomes a key success factor of the game. One of the many interactions between players and NPC are the decision makers where each movement or action players will be recorded by the NPC and then attack the player with embedded artificial intelligence. To perform decisions making, the method used is Dynamic Scripting to NPC, to make they choose good decisions and actions, so the players need new tactics to beat the NPC.

Item Type: Thesis (Undergraduate)
Uncontrolled Keywords: Kecerdasan Buatan, Pengambil Keputusan, Game AI, Role Playing Game,Turn Based Battle,Dynamic Scripting
Subjects: T Technology > T Technology (General) > T58.5-58.64 Information technology > T58.5 General works Management information systems Cf. HD30.213 Industrial management Cf. HF5549.5.C6+ Communication in personnel management Cf. TS158.6 Automatic data collection systems (Production control)
Divisions: 09-Faculty of Computer Science > 55201-Informatics (S1)
Depositing User: Mr Halim Sobri
Date Deposited: 13 Sep 2019 07:18
Last Modified: 13 Sep 2019 07:18
URI: http://repository.unsri.ac.id/id/eprint/7357

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