PENGAMBILAN KEPUTUSAN PADA NON-PLAYER CHARACTER MENGGUNAKAN FUZZY COORDINATOR DALAM TURN-BASED ROLE PLAYING GAME

HIDAYAT, MUHAMMAD FADHIL and Miraswan, Kanda Januar and Yusliani, Novi (2019) PENGAMBILAN KEPUTUSAN PADA NON-PLAYER CHARACTER MENGGUNAKAN FUZZY COORDINATOR DALAM TURN-BASED ROLE PLAYING GAME. Undergraduate thesis, Sriwijaya University.

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Abstract

NPC or Non-Player Character is a character in a game that has Artificial Intelligence which is able to move on its own. There are several problems contained in the NPC . One of them is the lack of precise of NPC to determine the action to be performed and resulting in a lack of coordination between party that can cause player to lose the battle. This research develop a decision making for NPC using Fuzzy Coordinator in Turn-Based Role Playing game that can make the NPC coordinate with each other according to the result from Team Strategy in order to determine the appropriate action to help win the battle. This study compares the actions produced by NPC and the winning ratio obtained in 10 battles between NPC that use Fuzzy Coordinator and NPC that use Fuzzy Sugeno and produces a winning ratio of 70% for NPC Fuzzy Coordinator and 40% for NPC Fuzzy Sugeno.

Item Type: Thesis (Undergraduate)
Uncontrolled Keywords: Smart NPC , Non-Player Character , Fuzzy Coordinator , Smart Agent , RPG.
Subjects: G Geography. Anthropology. Recreation > GV Recreation Leisure > GV1469.15-1469.62 Computer games. Video games. Fantasy games
Q Science > Q Science (General) > Q334-342 Computer science. Artificial intelligence. Algorithms. Robotics. Automation.
Divisions: 09-Faculty of Computer Science > 55201-Informatics (S1)
Depositing User: Users 2044 not found.
Date Deposited: 24 Sep 2019 06:30
Last Modified: 24 Sep 2019 06:30
URI: http://repository.unsri.ac.id/id/eprint/8664

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