EFEKTIVITAS PENGGUNAAN PERMAINAN JENGA TERHADAP PERUBAHAN PENGETAHUAN KONSUMSI BUAH DAN SAYUR PADA REMAJA DI SMP NEGERI 10 PALEMBANG

LUBIS, AULIA SABRINA and Yuliana, Indah (2024) EFEKTIVITAS PENGGUNAAN PERMAINAN JENGA TERHADAP PERUBAHAN PENGETAHUAN KONSUMSI BUAH DAN SAYUR PADA REMAJA DI SMP NEGERI 10 PALEMBANG. Undergraduate thesis, Sriwijaya University.

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Abstract

Inadequate food consumption in teenagers can give rise to various forms of nutritional problems, one of which is low consumption of fruit and vegetables. Food consumption is a form of attitude and implementation of the knowledge acquired by a person. This research aims to determine the effectiveness of the Jenga game as an educational medium for increasing knowledge of fruit and vegetable consumption among teenagers at SMP Negeri 10 Palembang. This is a quantitative research with a quasi-experimental study design with a pretest and posttest with control group design. The sample involved in this research was 82 people, consisting of 41 respondents in each group. The sampling technique was simple random sampling with the criteria being teenagers aged 12-14 years. The research results showed that the average knowledge before the experimental group was 54.15 while the control group was 52.52, both of which were in the category of lacking knowledge. In terms of knowledge, the average of the experimental group was 81.95, which was in the good category, while the control group was 71.38, which was in the sufficient category. The Wilcoxon Rank Test shows that there is an influence of Jenga and leaflet games on knowledge (p-value = 0.000). The difference in the average knowledge difference the experimental group was 27.80 while the control group it was 18.86. The Mann Whitney Test showed that there was a significant difference in the average knowledge of fruit and vegetable consumption among teenagers in the experimental group and the control group (p-value = 0.008). Based on the test results, it can be concluded that the use of the Jenga game is effective in increasing knowledge of fruit and vegetable consumption among teenagers at SMP Negeri 10 Palembang. It is hoped that the results of this research can provide information regarding knowledge of fruit and vegetable consumption in order to create fruit and vegetable consumption behavior that is in accordance with portion recommendations. The Jenga game can be an alternative media for nutrition education that is adapted and studied according to its intended use.

Item Type: Thesis (Undergraduate)
Uncontrolled Keywords: Jenga, buah dan sayur, remaja, pengetahuan
Subjects: R Medicine > RA Public aspects of medicine > RA0421 Public health. Hygiene. Preventive Medicine
Divisions: 10-Faculty of Public Health > 13211-Nutrition Science (S1)
Depositing User: Aulia Sabrina Lubis
Date Deposited: 27 Aug 2024 03:31
Last Modified: 27 Aug 2024 03:31
URI: http://repository.unsri.ac.id/id/eprint/155732

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