SUWARDHANA, SUWARDHANA and Jauhari, Jaidan and Heroza, Rahmat Izwan (2020) PENGEMBANGAN GAMIFICATION SEBAGAI MOTIVATOR DALAM APLIKASI UGC (USER GENERATED CONTENT) (STUDI KASUS : GPS LOGGER PALEMBANG-INDRALAYA). Undergraduate thesis, Sriwijaya University.
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Abstract
User-Generated Content is the content or content of articles on the internet written by the user, One of the applications of GPS and UGC is GPS Logger, GPS Logger is a smartphone user GPS data collection application, which means that all GPS data is voluntarily provided by the user for the application to make the data useful. Gamification is the use of game elements in non-game contexts that aim to increase user interest in the system, make users contribute more, and spend time in the system, built 3 features namely point, daily login, and badge, the results of the questionnaire give the results of Linear Regression give data = -0.571 + 1,278 (points) + 0,498 (daily login) - 0.764 (badge) + ε which can be concluded that the badge has no effect, while the point and daily login has an effect in increasing the motivation of users to share data on the UGC application
Item Type: | Thesis (Undergraduate) |
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Uncontrolled Keywords: | User Generated Content, Gamification, GPS Logger |
Subjects: | H Social Sciences > HB Economic Theory > HB135-147 Mathematical economics. Quantitative methods Including econometrics, input-output analysis, game theory T Technology > T Technology (General) > T57.6-57.97 Operations research. Systems analysis > T57.92 Game theory Cf. HD30.26 Management games |
Divisions: | 09-Faculty of Computer Science > 57201-Information Systems (S1) |
Depositing User: | Users 6812 not found. |
Date Deposited: | 03 Aug 2020 04:27 |
Last Modified: | 10 Feb 2022 14:41 |
URI: | http://repository.unsri.ac.id/id/eprint/32000 |
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