PRATAMA, MUHAMMAD FANDRA EKA and Firdaus, Masagus Afriyan (2022) PENERAPAN METODE DESIGN THINKING DAN KONSEP GAMIFICATION PADA PENGEMBANGAN PROTOTYPE KNOWLEDGE MANAGEMENT SYSTEM (KMS) DI SMA PRAMULA PALEMBANG. Undergraduate thesis, Sriwijaya University.
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Abstract
The Covid-19 pandemic that has occurred in Indonesia since 2020 has caused various kinds of activities disrupted, include the education sector. As a result, all kinds of activities were redirected online. This has an impact on the ineffectiveness of teacher in carrying out the teaching activities and causes a loss of student motivation in learning. So, to solved that problem this research was carried out by developing a prototype Knowledge Management System (KMS) which will be applied with the design thinking method and the concept of gamification. The Knowledge Management System (KMS) will be a solution to create a new learning system that support students skill and increasing their knowledge. The prototype has been tested using the System Usability Scale (SUS) method with a score of 85,43 and got an adjective rating with an A or excellent score.
Item Type: | Thesis (Undergraduate) |
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Uncontrolled Keywords: | Knowledge Management System, Design Thinking, Gamification, System Usability Scale |
Subjects: | T Technology > T Technology (General) > T58.6-58.62 Management information systems |
Divisions: | 09-Faculty of Computer Science > 57201-Information Systems (S1) |
Depositing User: | Muhammad Fandra Eka Pratama |
Date Deposited: | 14 Nov 2022 07:20 |
Last Modified: | 14 Nov 2022 07:20 |
URI: | http://repository.unsri.ac.id/id/eprint/81905 |
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