PENGEMBANGAN ALAT PERMAINAN KOTAK PINTAR SESUAI TEMA UNTUK MENAMBAH KOSAKATA ANAK KELOMPOK A DI TAMAN KANAK-KANAK

MAULINDA, TENGKU and Syafdaningsih, Syafdaningsih and Hasmalena, Hasmalena (2019) PENGEMBANGAN ALAT PERMAINAN KOTAK PINTAR SESUAI TEMA UNTUK MENAMBAH KOSAKATA ANAK KELOMPOK A DI TAMAN KANAK-KANAK. Undergraduate thesis, Sriwijaya University.

[thumbnail of RAMA_86202_06141181520002.pdf] Text
RAMA_86202_06141181520002.pdf - Accepted Version
Restricted to Repository staff only
Available under License Creative Commons Public Domain Dedication.

Download (9MB) | Request a copy
[thumbnail of RAMA_86202_06141181520002_TURNITIN.pdf] Text
RAMA_86202_06141181520002_TURNITIN.pdf - Accepted Version
Restricted to Repository staff only
Available under License Creative Commons Public Domain Dedication.

Download (14MB) | Request a copy
[thumbnail of RAMA_86202_06141181520002_0015085906_0026055904_01_ref.pdf]
Preview
Text
RAMA_86202_06141181520002_0015085906_0026055904_01_ref.pdf - Accepted Version
Available under License Creative Commons Public Domain Dedication.

Download (1MB) | Preview
[thumbnail of RAMA_86202_06141181520002_0015085906_0026055904_02.pdf] Text
RAMA_86202_06141181520002_0015085906_0026055904_02.pdf - Accepted Version
Restricted to Repository staff only
Available under License Creative Commons Public Domain Dedication.

Download (143kB) | Request a copy
[thumbnail of RAMA_86202_06141181520002_0015085906_0026055904_03.pdf] Text
RAMA_86202_06141181520002_0015085906_0026055904_03.pdf - Accepted Version
Restricted to Repository staff only
Available under License Creative Commons Public Domain Dedication.

Download (144kB) | Request a copy
[thumbnail of RAMA_86202_06141181520002_0015085906_0026055904_04.pdf] Text
RAMA_86202_06141181520002_0015085906_0026055904_04.pdf - Accepted Version
Restricted to Repository staff only
Available under License Creative Commons Public Domain Dedication.

Download (119kB) | Request a copy
[thumbnail of RAMA_86202_06141181520002_0015085906_0026055904_05.pdf] Text
RAMA_86202_06141181520002_0015085906_0026055904_05.pdf - Accepted Version
Restricted to Repository staff only
Available under License Creative Commons Public Domain Dedication.

Download (64kB) | Request a copy
[thumbnail of RAMA_86202_06141181520002_0015085906_0026055904_06_ref.pdf] Text
RAMA_86202_06141181520002_0015085906_0026055904_06_ref.pdf - Bibliography
Restricted to Repository staff only
Available under License Creative Commons Public Domain Dedication.

Download (92kB) | Request a copy
[thumbnail of RAMA_86202_06141181520002_0015085906_0026055904_07_lamp.pdf] Text
RAMA_86202_06141181520002_0015085906_0026055904_07_lamp.pdf - Accepted Version
Restricted to Repository staff only
Available under License Creative Commons Public Domain Dedication.

Download (8MB) | Request a copy

Abstract

This research aims to develop a Smart Box Game Tool for Themes to add to the children's vocabulary that is tested and practical. This development uses the Rowntree model and Tessmer Evaluation. Rowntree Development Phase Consists of three stages, namely the Planning stage, the Development and Evaluation stage. Tessmer frm evaluation stage consists of Self Evaluation, Expert Review, One-To-One Evaluation, and Small Group Evaluation. Data collection techniques use walkthroughs and observations. The results of the expert review obtained a percentage of material validity of 100% with a very valid category, consisting of content validity and construct validity. Furthermore, the media palidity obtained a percentage value of 86% with a very valid catagory consisting of aspects of product design, presentation, and aesthetics. From the results of material validation and media validation the average percentage value was 93% with very valid categories. The results of the one-to-one evaluation stage get a percentage of 88% with a very practical category. Stage small group evaluation gets a percentage of 94% with a very practical category. The results of the one-to-one and small group stages get an average percentage of 91% with a very practical category, seen from the ease of children using the Smart Box game tool. To reach the perfection of the Kotak Pintar game tool it is still found to be 7% less valid when the child tells the contents of the image. To practically have a deficiency of 9%, namely in hanging letters, the size of the rope is too small and the hanging distance is too close. For that reason, it is recommended for future researchers to develop again the Smart Box game tool whose size is adjusted to the needs

Item Type: Thesis (Undergraduate)
Uncontrolled Keywords: Alat pemainan Edukatif, Kotak Pintar, Kosakat
Subjects: L Education > LB Theory and practice of education > LB1025-1050.75 Teaching (Principles and practice)
L Education > LB Theory and practice of education > LB1139.2-1139.5 Early childhood education
Divisions: 06-Faculty of Education and Educational Science > 86202-Early Childhood Education (S1)
Depositing User: Users 2550 not found.
Date Deposited: 21 Oct 2019 03:42
Last Modified: 21 Oct 2019 03:42
URI: http://repository.unsri.ac.id/id/eprint/12051

Actions (login required)

View Item View Item