PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS 3D AUGMENTED REALITY MENGGUNAKAN PLATFORM SKETCHFAB DAN ASSEMBLR EDU PADA MATERI ORGAN PENCERNAAN MANUSIA

FEBRIANI, TABLIKA and Suratmi, Suratmi (2025) PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS 3D AUGMENTED REALITY MENGGUNAKAN PLATFORM SKETCHFAB DAN ASSEMBLR EDU PADA MATERI ORGAN PENCERNAAN MANUSIA. Undergraduate thesis, Sriwijaya University.

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Abstract

Pengembangan media pembelajaran berbasis 3D Augmented Reality menggunakan platform sketchfab dan assemblr edu pada materi organ pencernaan manusia menggunakan model ADDIE bertujuan untuk mengembangkan media pembelajaran berbasis 3D Augmented Reality materi organ pencernaan manusia dengan mendeskripsikan tingkat kevalidan, kepraktisan dan keefektifan media pembelajaran yang dikembangkan. Data dihasilkan dari wawancara, observasi, dokumentasi, lembar validasi, angket dan tes. Hasil penelitian menunjukan kevalidan media dengan persentase 95% menunjukkan media termasuk kategori sangat valid. Persentase yang tinggi menandakan media pembelajaran dapat di uji cobakan. Hasil uji coba perorangan dan uji coba kelompok kecil mendapat persentase 95,5% dengan kriteria sangat praktis. Menilai efektivitas media pembelajaran, dilakukan uji coba lapangan dengan memberikan soal pretest dan posttest. Hasil pretest dan posttest menunjukkan nilai sebesar 0,74 yang tergolong dalam kategori tinggi ini menunjukan bahwa media pembelajaran efektif dan dapat digunakan dalam pembelajaran. Kata Kunci : Pengembangan, Media Pembelajaran, 3D Augmented Reality, Organ Pencernaan Manusia The development of 3D Augmented Reality based learning media using the sketchfab and assemblr edu platforms on human digestive organ material using the ADDIE model aims to develop 3D Augmented Reality-based learning media on human digestive organ material by describing the level of validity, practicality and effectiveness of the developed learning media. Data were generated from interviews, observations, documentation, validation sheets, questionnaires and tests. The results of the study showed the validity of the media with a percentage of 95% indicating that the media was included in the very valid category. A high percentage indicates that the learning media can be tested. The results of individual trials and small group trials got a percentage of 95.5% with very practical criteria. To assess the effectiveness of the learning media, a field trial was conducted by providing pretest and posttest questions. The results of the pretest and posttest showed a value of 0.74 which was included in the high category, indicating that the learning media was effective and could be used in learning. Keyword: Development, Learning Media, 3D Augmented Reality, Human Digestive Organs

Item Type: Thesis (Undergraduate)
Uncontrolled Keywords: Pengembangan, Media Pembelajaran, 3D Augmented Reality, Organ Pencernaan Manusia
Subjects: L Education > L Education (General) > L7-991 Education (General)
Divisions: 06-Faculty of Education and Educational Science > 86206-Elementary Teacher Education (S1)
Depositing User: Tablika Febriani
Date Deposited: 28 May 2025 04:57
Last Modified: 28 May 2025 04:57
URI: http://repository.unsri.ac.id/id/eprint/174477

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