HUSNA, ASMAUL and Loeneto, Bambang Apriady and Zuraida, Zuraida (2015) IMPROVING ENGLISH VOCABULARY MASTERY OF THE SEVENTH GRADE STUDENTS OF SMP NEGERI 50 PALEMBANG BY USING SHOPAHOLIC GAME. Undergraduate thesis, Sriwijaya University.
Preview |
Text
RAMA_88203_06081001040_0013045502_0005036203_01_font_ref. pdf.pdf - Accepted Version Available under License Creative Commons Public Domain Dedication. Download (985kB) | Preview |
Text
RAMA_88203_06081001040_0013045502_0005036203_02. pdf.pdf - Accepted Version Restricted to Repository staff only Available under License Creative Commons Public Domain Dedication. Download (107kB) | Request a copy |
|
Text
RAMA_88203_06081001040_0013045502_0005036203_03. pdf.pdf - Accepted Version Restricted to Repository staff only Available under License Creative Commons Public Domain Dedication. Download (282kB) | Request a copy |
|
Text
RAMA_88203_06081001040_0013045502_0005036203_04. pdf.pdf - Accepted Version Restricted to Repository staff only Available under License Creative Commons Public Domain Dedication. Download (111kB) | Request a copy |
|
Text
RAMA_88203_06081001040_0013045502_0005036203_05. pdf.pdf - Accepted Version Restricted to Repository staff only Available under License Creative Commons Public Domain Dedication. Download (86kB) | Request a copy |
|
Text
RAMA_88203_06081001040_0013045502_0005036203_06_ref. pdf.pdf - Bibliography Restricted to Repository staff only Available under License Creative Commons Public Domain Dedication. Download (68kB) | Request a copy |
|
Text
RAMA_88203_06081001040_0013045502_0005036203_07_lamp. pdf.pdf - Accepted Version Restricted to Repository staff only Available under License Creative Commons Public Domain Dedication. Download (11MB) | Request a copy |
Abstract
The objective of this study was to find out whether or not there was a significant difference on the vocabulary mastery between the students who were taught through Shopaholic Game. An experimental method was used in this study. The population of this study was all the Seventh grade students of SMP Negeri 50 Palembang in the academic year 2014/2015 with the total number of 400 students. The sample were 40 students which was taken by using purposive sampling. Twenty students from class VII.10 belonged to the experimental group and twenty students from class VII.9 became the control group. In this study, the experimental group was taught through Shopaholic Game while the control group was not any treatment at all. The data were collected by means of vocabulary test which was administered as the pretest and posttest for both groups. The data obtained from the test were analyzed by using t-test (paired sample t-test and independent sample t-test) statistically. The finding showed that Shopaholic Game was more effective to improve student’s vocabulary achievement.
Item Type: | Thesis (Undergraduate) |
---|---|
Uncontrolled Keywords: | Shopaholic Game, Vocabulary mastery, Seventh grade Student |
Subjects: | L Education > LB Theory and practice of education > LB1603 Secondary Education. High schools |
Divisions: | 06-Faculty of Education and Educational Science > 88203-English Linguistics Education (S1) |
Depositing User: | Mrs Furika Furika |
Date Deposited: | 29 Nov 2019 06:43 |
Last Modified: | 29 Nov 2019 06:43 |
URI: | http://repository.unsri.ac.id/id/eprint/19200 |
Actions (login required)
View Item |