SHALIHATI, FITRIYYAH and Tania, Ken Ditha (2021) PENERAPAN KNOWLEDGE MANAGEMENT SYSTEM MENGGUNAKAN METODE KMSLC (KNOWLEDGE MANAGEMENT SYSTEM LIFE CYCLE) DAN KONSEP GAMIFICATION (STUDI KASUS: DINAS PERIKANAN KABUPATEN MUARA ENIM). Undergraduate thesis, Sriwijaya University.
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Abstract
Dinas Perikanan Kabupaten Muara Enim is one of the local government agencies tasked with carrying out government affairs and public services in the field of fisheries which is the regional authority. As time goes by, the amount of knowledge available at Dinas Perikanan Kabupaten Muara Enim, especially the Secretariat section, is increasing. The application of the Knowledge Management System can maximize employee performance by providing a place for each knowledge and making it easier to access that knowledge. Knowledge Management System is built based on a website using the Knowledge Management System Life Cycle (KMSLC) method which consists of 7 stages of system development. Knowledge Management System also applies the Gamification concept using the Marczewski’s Gamification Framework which can increase employee enthusiasm in sharing knowledge.
Item Type: | Thesis (Undergraduate) |
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Uncontrolled Keywords: | Knowledge Management, Knowledge Management System, Knowledge Management System Life Cycle, Gamification, Marczewski’s Gamification Framework |
Subjects: | T Technology > T Technology (General) > T58.6-58.62 Management information systems > T58.6 General works Industrial engineering Information technology. Information systems (General) Management information systems -- Continued |
Divisions: | 09-Faculty of Computer Science > 57201-Information Systems (S1) |
Depositing User: | Fitriyyah Shalihati |
Date Deposited: | 22 Sep 2021 03:11 |
Last Modified: | 22 Sep 2021 03:11 |
URI: | http://repository.unsri.ac.id/id/eprint/54383 |
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