SAPUTRA, NOPAN and Stiawan, Deris (2017) PENGENALAN POLA BEHAVIOR GAME DRAGON NEST MENGGUNAKAN MATCHING ALGORITHM. Undergraduate thesis, Sriwijaya University.
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Abstract
Dragon Nest is a game which brings the genre of MMORPG (Massively Multiplayer Online role-playing Game). Dragon Nest game are played by thousands even millions of player which cause the large number of new servers are popping up one of these is Dragon Nest Legend DN II. In this research, observations conduct in two types of Dragon Nest server, which are Dragon Nest INA official and Legend DN II Private. The purpose of this research is to be able to classify the data traffic on Dragon Nest game, find and discern the patterns of habit on the game by using the DPI (Deep Packet Inspection). In this research there are five stage: the design of the system, taking a dataset, feature extraction, feature selection, and visualization. The results of the analysis using DPI obtained results which data traffic on Dragon Nest INA game more congested compared to the Legend DN II. This is occurs because of the difference in the number of access on each server. Method of matching algorithm is used as a tool to check and matched between the data in the database program with datasets Dragon Nest game has taken obtained results matching is 0.367241%.
Item Type: | Thesis (Undergraduate) |
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Uncontrolled Keywords: | Dragon Nest, MMORPG , Deep Packet Inspection, Matching Algorithms |
Subjects: | T Technology > T Technology (General) > T58.4 Managerial control systems Information technology. Information systems (General) |
Divisions: | 09-Faculty of Computer Science > 56201-Computer Systems (S1) |
Depositing User: | Mr Halim Sobri |
Date Deposited: | 09 Sep 2019 07:03 |
Last Modified: | 09 Sep 2019 07:03 |
URI: | http://repository.unsri.ac.id/id/eprint/6727 |
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