Items where Subject is "T57.92 Game theory Cf. HD30.26 Management games"

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Number of items at this level: 12.

Thesis

ANUGERAH, MUHAMMAD DZAKY and Arsalan, Osvari and Primanita, Anggina (2024) PERBANDINGAN ALGORITMA A* DAN IDA* PADA PERMAINAN SNAKE GAME DALAM MENGHADAPI RINTANGAN. Undergraduate thesis, Sriwijaya University.

ATRIMA, RACHMADI and Primartha, Rifkie and Saputra, Danny Matthew (2019) GAME EDUKASI MENGGUNAKAN METODE DYNAMIC CHALLENGE LEVEL ADAPTER. Undergraduate thesis, Sriwijaya University.

ERDIYANSYAH, ERDIYANSYAH and Yusup, Muhamad (2023) PENGEMBANGAN GAME EDUKASI BERBASIS PENDEKATAN GAMIFICATION PADA MATERI ENERGI MATA PELAJARAN IPA SMP. Undergraduate thesis, Sriwijaya University.

FIKRI, MUKHAMMAD ARIFIN and Sazaki, Yoppy (2019) PERBANDINGAN ALGORITMA BOYER-MOORE DAN BRUTE FORCE DALAM MENYELESAIKAN GAME PUZZLE SUDOKU 9X9 ORIGINAL. Undergraduate thesis, Sriwijaya University.

GUNAWAN, M. ALDI and Samsuryadi, Samsuryadi and Rizqie, M. Qurhanul (2023) PROCEDURAL CONTENT GENERATION PADA MAP UNTUK GAME ROGUELIKE MENGGUNAKAN CELLULAR AUTOMATA DAN BINARY SPACE PARTITION. Undergraduate thesis, Sriwijaya University.

MAULANA, MUHAMMAD FACHRI and Primartha, Rifkie and Saputra, Danny Matthew (2020) PEMBANGKITAN BILANGAN ACAK MENGGUNAKAN METODE LINEAR FEEDBACK SHIFT REGISTER (LFSR) PADA APLIKASI GAME BLACKJACK BERBASIS ANDROID. Undergraduate thesis, Sriwijaya University.

PRATAMA, GALANG and Stiawan, Deris (2019) VISUALISASI DAN PENGENALAN POLA TRAFIK GAME DOTA 2 MENGGUNAKAN METODE NAIVE BAYES. Undergraduate thesis, Sriwijaya University.

PUTRI, AULIA MABBRUKA and Yunita, Yunita and Primanita, Anggina (2023) IMPLEMENTASI ALGORITMA JUMP POINT SEARCHDALAM PENCARIAN RUTE TERCEPAT PADAGAMEPETUALANGAN SI KUKI. Undergraduate thesis, Sriwijaya University.

RYADH, AHMAD and Abdiansah, Abdiansah and Arsalan, Osvari (2021) PENGEMBANGAN GAME STRATEGI BERBASIS KECERDASAN BUATAN ADAPTIF MENGGUNAKAN FUZZY RULE BASED. Undergraduate thesis, Sriwijaya University.

SIHOMBING, TIORIA and Sazaki, Yoppy and Arsalan, Osvari (2019) PENERAPAN ALGORITMA FISHER YATES SHUFFLE DAN BACKTRACKING PADA PERMAINAN WORD SCRAMBLE DENGAN BAHASA BATAK TOBA. Undergraduate thesis, Sriwijaya University.

SUWARDHANA, SUWARDHANA and Jauhari, Jaidan and Heroza, Rahmat Izwan (2020) PENGEMBANGAN GAMIFICATION SEBAGAI MOTIVATOR DALAM APLIKASI UGC (USER GENERATED CONTENT) (STUDI KASUS : GPS LOGGER PALEMBANG-INDRALAYA). Undergraduate thesis, Sriwijaya University.

VALENTINO, M. NICKO and Efendi, Rusdi (2020) PENGAMBILAN KEPUTUSAN PADA TURN-BASED ROLE PLAYING GAME MENGGUNAKAN DYNAMIC SCRIPTING-MULTIPLE AGENT. Undergraduate thesis, Sriwijaya University.

This list was generated on Thu Mar 28 16:59:07 2024 WIB.